TankerArmorPowers

Note: all enhancements assume even level (white)

Tough (Fighting pool) is 15% resistance to smashing and lethal and each SO Damage Resistance enhancement
provides 3% more

Weave (Fighting Pool) is 4.33% melee and ranged defense and each SO Defense Buff enhancement provides
0.866% more. Weave also provides some status-effect protection against immobolization

Health (Fitness Pool) is 40% health regeneration and each SO Heal enhancement provides 13.3% more.
Health also provides some status-effect protection against sleep

Fiery Aura information for Issue 5:

Blazing Aura is a damage aura that will burn any foe in melee range. It also provides a taunt-effect
on each foe it hits

Fire Shield (FS) is 30% resistance to smashing, lethal and fire and each Single Origin (SO) enhance
damage resistance (Damage Resistance) enhancement provides 6% more. FS also is 10% resistance to cold and
each SO Damage Resistance provides 2%. FS also provides status-effect protection to disorientation

Healing Flames (HF) is 20% resistance to toxic and a self heal. Each SO Damage Resistance provides 4% more

Temperature Protection (TP) is 20% resistance to fire and 10% resistance to cold. Each SO Damage Resistance
provides 4% fire and 2% cold

Consume provides endurance recovery and inflicts minimal fire damage to all villains affected in melee

Plasma Shield (PS) is 30% resistance to energy, negative energy and fire and each SO Damage Resistance provides
6%. PS also provides status-effect protection to holds and sleep

Burn inflicts fire damage-over-time (DoT). Burn also provides status-effect protection to immobilization
Note: Foes that can escape will move out of the flames

Fiery Embrace (FE) provides added damage and accuracy to your secondary damage powers

Rise of the Phoenix is a self resurrection power and when activated will inflict fire damage and
disorientation to any foe close by. It also leaves you with half your hit points and endurance and also
leaves you invulnerable for a short time

Note: there is not any status-effect protection to knock down, knock back (Acrobatics in the Leaping
Pool can provide this protection or Hover in the Flight Pool can provide semi-protection to knock)

Example slotting is shown below using even level (white) Damage Resistance SO enhancements (90% cap):

Smashing and Lethal (most common in the game) Issue 5:

FS (6 SO Damage Resistance) - Total 66%
FS (5 SO Damage Resistance) - Total 60%

FS (6 SO Damage Resistance), Tough (Fighting Pool) (3 SO Damage Resistance) - Total 90%
FS (5 SO Damage Resistance), Tough (Fighting Pool) (5 SO Damage Resistance) - Total 90%

Energies (energy and negative energy) in Issue 5:

PS (6 SO Damage Resistance) - Total 66%
PS (5 SO Damage Resistance) - Total 60%

Elemental Fire in Issue 5:

FS (6 SO Damage Resistance), PS (6 SO Damage Resistance) - Total 132%
FS (5 SO Damage Resistance), PS (5 SO Damage Resistance) - Total 120%

Elemental Cold in Issue 5:

FS (6 SO Damage Resistance), TP (6 SO Damage Resistance) - Total 44%
FS (5 SO Damage Resistance), TP (6 SO Damage Resistance) - Total 42%
FS (6 SO Damage Resistance), TP (1 SO Damage Resistance) - Total 33%

FS (6 SO Damage Resistance) (many do not take TP) - Total 22%
FS (5 SO Damage Resistance) (many do not take TP) - Total 20%

Elemental Toxic in Issue 5:

HF (6 SO Damage Resistance) - Total 44%
HF (0 SO Damage Resistance) - Total 20% (many do not slot HF with Damage Resistance)

Ice Armor information in Issue 5:

Frozen Armor (FA) is 17% defense to smashing and lethal, 30% resistance to cold and 12.5% resistance
to fire and each single origin (SO) defense buff (Defense Buff) enhancement provides 3.4% more
Note: resistance is unenhancable

Hoarfrost (HF) adds 40% (unenhancable) of your base hit points to your hit points, and then heals you
40% (enhancable) of your hit points. It also provides 20% resistance to toxic damage and each SO Damage Resistance
provides 4% more

Chilling Embrace slows the attack rate and speed of the villains around you in melee range. It
also provides a 7% damage debuff Note: damage debuff is unenhancable

Wet Ice (WI) provides status-effect protection to disorientation, immobilization, holds, sleep,
knock and slows. WI also provides 30% resistance to cold and 1% defense (except toxic and
psionic) Note: defense is unenhancable

Permafrost (PF) is 20% resistance to cold, 12.5% resistance to fire and resistance
to slows. Each SO Damage Resistance provides 4% cold, 2.5% fire. Permafrost also provides some status-
effect protection against sleep

Icicles puncture foes around you in melee range causing minor damage and a taunt effect

Glacial Armor (GA) is 17% defense to energy and negative energy and 30% resistance to cold. Each SO
Defense Buff provides 3.4% more defense and each SO Damage Resistance provides 6% more resistance

Energy Absorption (EA) is 0.5% defense (except psionic) for every foe in melee range up to 14 foes.
Each SO Defense Buff provides 0.1% more. It also provides endurance recovery per foe affected and endurance
drain on those foes affected. It also provides status-effect protection to slows

Hibernate when activated will encase you in a block of ice making you invulnerable to being attacked.
It also immobolizes you and heals you at an increased rate, you cannot attack while hibernating

Example slotting is shown below using even level (white) Damage Resistance and Defense Buff enhancements (90% cap):

Smashing and Lethal (most common in the game) in Issue 5:

FA (6 SO Defense Buff) - Total 36.8% defense
FA (5 SO Defense Buff) - Total 34% defense

FA (6 SO Defense Buff), WI - Total 37.8% defense
FA (5 SO Defense Buff), WI - Total 35.% defense

Energies in Issue 5:

GA (6 SO Defense Buff) - Total 36.8% defense
GA (5 SO Defense Buff) - Total 34% defense

GA (6 SO Defense Buff), WI - Total 37.8% defense
GA (5 SO Defense Buff), WI - Total 35% defense

Elemental Cold in Issue 5:

FA, GA, WI - Total 90% resistance

FA, GA, WI, PF (1 SO Damage Resistance) - Total 110% resistance

Elemental Fire in Issue 5:

FA (0 SO Damage Resistance) - Total 12.5% fire resistance

FA, PF (1 Damage Resistance) - Total 27.5% fire resistance
FA, PF (6 Damage Resistance) - Total 40% fire resistance

Elemental Toxic in Issue 5:

HF (0 SO Damage Resistance) - Total 20% (many do not slot HF for damage resistance)
HF (6 SO Damage Resistance) - Total 44%

Other Defense (except psionic):

WI - Total 1% defense

EA (0 SO Defense Buff) - Total 0.5% (1 foe) to 7.0% (14 foes)
EA (1 SO Defense Buff) - Total 0.6% (1 foe) to 8.4% (14 foes)
EA (2 SO Defense Buff) - Total 0.7% (1 foe) to 9.8% (14 foes)
EA (3 SO Defense Buff) - Total 0.8% (1 foe) to 11.2% (14 foes)
EA (4 SO Defense Buff) - Total 0.9% (1 foe) to 12.6% (14 foes)
EA (5 SO Defense Buff) - Total 1.0% (1 foe) to 14.0% (14 foes)
EA (6 SO Defense Buff) - Total 1.1% (1 foe) to 15.4% (14 foes)

Invulnerability information in Issue 5:

Resist Physical Damage (RPD) is 7.5% resistance to smashing and lethal
and each single origin (SO) enhance damage resistance (Damage Resistance) enhancement provides 1.5% more

Dull Pain (DP) adds 40% (unenhancable) of your base hit points to your hit points, and then heals
you 40% (enhancable) of your hit points

Temporary Invulnerability (TI) provides 30% resistance to smashing and lethaland each SO Damage Resistance
enhancement provides 6% more

Resist Elements (REl) is 7.5% resistance to fire, cold and toxic and each single origin (SO) enhance
damage resistance (Damage Resistance) enhancement provides 1.5% more

Unyielding (Uny) is 10% resistance to all types except psionic (only 5% to smashing and lethal),
and each SO Damage Resistance enhancement provides 2% more, 1% smashing and lethal. It also provides
status-effect protection (hold, sleep, disorient, knock, immobolize) that increases with level
up to level 35. It also has a 5% defense debuff

Resist Energies (REn) is 7.5% resistance to energy and negative and each single origin (SO) enhance
damage resistance (Damage Resistance) enhancement provides 1.5% more

*Invincibility (Inv) provides 1.5% melee defense (0.75% ranged) to all but psionic damage for every foe
in melee range up to 14 foes and also adds a to-hit bonus for every foe in melee range up to 14 foes.
It also provides a melee Taunt effect. Each SO Defense Buff provides 0.3% melee (0.15% ranged) more

Tough Hide (TH) is 5% defense to all types except toxic and psionic. Each SO enhance defense buff
(Defense Buff) enhancement provides 1% more

Unstoppable (Uns) is 70% resistance to all types except psionic and each SO Damage Resistance enhancement
provides 14% more. It also provides status-effect protection (hold, sleep, disorient, knock, immobolize)
and a boost to endurance regeneration. When it ends, it leaves you with no endurance, unable to recover
endurance for a short while and 10% of your hit points

Example slotting is shown below using even level (white) Damage Resistance SO enhancements (90% cap):

Smashing and Lethal (most common in the game) in Issue 5:

Unyielding (6 SO Damage Resistance), RPD (6 SO Damage Resistance), TI (6 SO Damage Resistance) - Total 93.5%
Unyielding (5 SO Damage Resistance), RPD (6 SO Damage Resistance), TI (6 SO Damage Resistance) - Total 92.5%
Unyielding (6 SO Damage Resistance), RPD (6 SO Damage Resistance), TI (5 SO Damage Resistance) - Total 87.5%
Unyielding (5 SO Damage Resistance), RPD (6 SO Damage Resistance), TI (5 SO Damage Resistance) - Total 86.5%
Unyielding (6 SO Damage Resistance), RPD (1 SO Damage Resistance), TI (6 SO Damage Resistance) - Total 86%

Unyielding (6 SO Damage Resistance), TI (6 SO Damage Resistance) - Total 77%

Unyielding (6 SO Damage Resistance), TI (6 SO Damage Resistance), Tough (0 SO Damage Resistance) - Total 92%
Unyielding (6 SO Damage Resistance), TI (5 SO Damage Resistance), Tough (1 SO Damage Resistance) - Total 89%
Unyielding (5 SO Damage Resistance), TI (5 SO Damage Resistance), Tough (2 SO Damage Resistance) - Total 91%
Unyielding (0 SO Damage Resistance), TI (6 SO Damage Resistance), Tough (2 SO Damage Resistance) - Total 92%
Unyielding (0 SO Damage Resistance), TI (5 SO Damage Resistance), Tough (4 SO Damage Resistance) - Total 92%

Elemental (Fire, Cold and Toxic), and Energies (Energy and Negative Energy) in Issue 5:

Unyielding (6 SO Damage Resistance), REl (6 SO Damage Resistance) and REn (6 SO Damage Resistance) - Total 38.5%
Unyielding (5 SO Damage Resistance), REl (6 SO Damage Resistance) and REn (6 SO Damage Resistance) - Total 36.5%

Defense to all damage types except psionic in Issue 5:

Uny - Total -5% defense (that is minus 5% e.g. 5% defense debuff)

*Inv (6 SO Defense Buff) - Total 3.3% melee, 1.65% ranged (1 foe) to 46.2%, 23.1% (14 foes) (except psionic)
*Inv (5 SO Defense Buff) - Total 3.0% melee, 1.50% ranged (1 foe) to 42%, 21% (14 foes) (except psionic)

TH (6 SO Defense Buff) - Total 11% (except toxic and psionic)
TH (1 SO Defense Buff) - Total 6% (except toxic and psionic)

*Note: Statesman says 1.5%. Player testing shows between 3% and 3.5%

Stone Armor Information in Issue 5:

Rock Armor (RA) is 16% defense to smashing and lethal and each Single Origin (SO) defense buff (Defense Buff)
enhancement provides 3.2% (cannot be active with GA)

Stone Skin (SS) is 10% resistance to smashing and lethal and each SO enhance damage resistance
(Damage Resistance) enhancement provides 2%

Earth's Embrace (EE) is 20% resistance to toxic and each SO Damage Resistance provides 4%

Mud Pots is a damage aura that will immobilize and slow the ones ensnared in melee range

Rooted provides 100% health regeneration and each SO Heal provides 33% more. Rooted also has
status-effect protection to holds, disorientation, sleep and knock down and knock back. It also
has a slow effect, -fly and -jump

Brimstone Armor (BA) is 25% resistance to fire and cold and each SO Damage Resistance provides 5% (cannot be
active with GA)

Crystal is 16% defense to energy and negative energy and each SO provides 3.2% (Cannot be active
with GA)

Mineral is 16% defense to psionic and each SO provides 3.2% (cannot be active with GA)

Granite Armor (GA) is 50% resistance to all but psionic and each SO Damage Resistance provides 10%. GA also is
20% defense to all but psionic and each SO Defense Buff provides 4%. GA also has -slow, -fly, -jump,
-recharge and -damage when active

Example slotting is shown below using even level (white) Damage Resistance SO enhancements (90% is cap) and
even level (white) Defense Buff SO enhancements:

Smashing and Lethal (most common in the game) in Issue 5:

RA (6 SO Defense Buff) - Total 35.2% defense
RA (5 SO Defense Buff) - Total 32% defense

SS (1 SO Damage Resistance) - Total 12% resistance
SS (6 SO Damage Resistance) - Total 22% resistance

SS (6 SO Damage Resistance), Tough (Fighting Pool) (6 SO Damage Resistance) - Total 55% resistance
SS (6 SO Damage Resistance), Tough (Fighting Pool) (5 SO Damage Resistance) - Total 52% resistance
SS (1 SO Damage Resistance), Tough (Fighting Pool) (5 SO Damage Resistance) - Total 42% resistance

GA (0 SO Damage Resistance, 6 SO Defense Buff) - Total 50% resistance, 44% defense
GA (1 SO Damage Resistance, 5 SO Defense Buff) - Total 60% resistance, 40% defense
GA (2 SO Damage Resistance, 4 SO Defense Buff) - Total 70% resistance, 36% defense
GA (3 SO Damage Resistance, 3 SO Defense Buff) - Total 80% resistance, 32% defense
GA (4 SO Damage Resistance, 2 SO Defense Buff) - Total 90% resistance, 28% defense

GA (0 SO Damage Resistance, 6 SO Defense Buff), SS (1 SO Damage Resistance) - Total 62% resistance, 44% defense
GA (1 SO Damage Resistance, 5 SO Defense Buff), SS (6 SO Damage Resistance) - Total 82% resistance, 40% defense
GA (2 SO Damage Resistance, 4 SO Defense Buff), SS (1 SO Damage Resistance) - Total 82% resistance, 36% defense
GA (3 SO Damage Resistance, 3 SO Defense Buff), SS (1 SO Damage Resistance) - Total 92% resistance, 32% defense
GA (4 SO Damage Resistance, 2 SO Defense Buff), SS (1 SO Damage Resistance) - Total 102% resistance, 28% defense

Energies (energy and negative energy) in Issue 5:

CA (6 SO Defense Buff) - Total 35.2% defense
CA (5 SO Defense Buff) - Total 32% defense

GA (0 SO Damage Resistance, 6 SO Defense Buff) - Total 50% resistance, 44% defense
GA (1 SO Damage Resistance, 5 SO Defense Buff) - Total 60% resistance, 40% defense
GA (2 SO Damage Resistance, 4 SO Defense Buff) - Total 70% resistance, 36% defense
GA (3 SO Damage Resistance, 3 SO Defense Buff) - Total 80% resistance, 32% defense
GA (4 SO Damage Resistance, 2 SO Defense Buff) - Total 90% resistance, 28% defense

Elemental Fire and Cold in Issue 5:

BA (6 SO Damage Resistance) - Total 55% resistance
BA (5 SO Damage Resistance) - Total 50% resistance

GA (0 SO Damage Resistance, 6 SO Defense Buff) - Total 50% resistance, 44% defense
GA (1 SO Damage Resistance, 5 SO Defense Buff) - Total 60% resistance, 40% defense
GA (2 SO Damage Resistance, 4 SO Defense Buff) - Total 70% resistance, 36% defense
GA (3 SO Damage Resistance, 3 SO Defense Buff) - Total 80% resistance, 32% defense
GA (4 SO Damage Resistance, 2 SO Defense Buff) - Total 90% resistance, 28% defense

Elemental Toxic in Issue 5:

EE (6 SO Damage Resistance) - Total 44% resistance
EE (0 SO Damage Resistance) - Total 20% resistance (many do not slot with Damage Resistance)

GA (0 SO Damage Resistance, 6 SO Defense Buff) - Total 50% resistance, 44% defense
GA (1 SO Damage Resistance, 5 SO Defense Buff) - Total 60% resistance, 40% defense
GA (2 SO Damage Resistance, 4 SO Defense Buff) - Total 70% resistance, 36% defense
GA (3 SO Damage Resistance, 3 SO Defense Buff) - Total 80% resistance, 32% defense
GA (4 SO Damage Resistance, 2 SO Defense Buff) - Total 90% resistance, 28% defense

Psionic (one of very few powers in the game with protection against psionic damage) in Issue 5:

Mineral (6 SO Defense Buff) - Total 35.2% defense
Mineral (5 SO Defense Buff) - Total 32% defense

Copied from a post by BuffyASummers


Last modified: Tue, 4 Jul 2006 06:40:10 GMT
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